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Monday, 25 June 2012

Call Of Duty - World At War








Cheat Codes

Call Of Duty - World At War

Press ~ to display the console window. Type "devmap [map name]" to enable
cheat mode. Then, enter one of the following codes at the console window.

Code                   Result
---------------------------------------
god                  - God Mode.
give all             - All weapons, full ammo, health and armor.
noclip               - Walk through solid objects.
notarget             - Invisibility to most enemies.
kill                 - suicide.
jumptonode           - Teleport to a node.
ufo                  - Flight mode.
mapname              - List maps.
devmap [map name]    - Change maps with cheat mode enabled.
map [map name]       - Change maps.
demigod              - Double health and can survive one grenade explosion.
sf_use_ignoreammo 1  - Unlimited amunition.
sf_use_bw 1          - Black and white movie mode.
sf_use_invert 1      - Photo negative mode.
sf_use_chaplin 1     - Silent movie mode.
cg_laserForceOn 1    - Enables laser for all guns.


Veteran mode:
-------------
Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.


Zombie mode:
------------
Successfully complete Campaign mode to unlock Zombie mode, which is a four-player Co-op
mode against endless waves of Nazi zombies.


Bonus weapons:
--------------
Successfully complete the indicated task to unlock the weapon or weapon attachment:


Bolt Action Rifles:
-------------------
Springfield   : Reach Level 4.
Bayonet       : Successfully complete Marksman Challenge 1
                (increases melee attack range).
Rifle Grenade : Successfully complete Marksman Challenge 2
                (grenade launcher attachment, replaces Perk 1 slot).
Arisaka       : Reach Level 4.
Sniper Scope  : Successfully complete Marksman Challenge 1
                (increases accuracy and range).
Bayonet       : Successfully complete Marksman Challenge 2
                (increases melee attack range).
Rifle Grenade : Successfully complete Marksman Challenge 3
                (grenade launcher attachment, replaces Perk 1 slot).
Mosin-Nagant  : Reach Level 21.
Kar98k        : Reach Level 41.
PTRS-41       : Reach Level 57.


Rifles:
------
SVT-40           : Reach Level 4.
Flash Hider      : Successfully complete Marksman Challenge 1
                   (invisible on radar when firing, reduced muzzle flash).
Aperture Sight   : Successfully complete Marksman Challenge 2
                   (precision sight).
Telescopic Sight : Successfully complete Marksman Challenge 3
                   (enhanced telescopic sight).
Gewehr 43        : Reach Level 7.
Suppressor       : Successfully complete Marksman Challenge 1
                   (invisible on radar when firing, reduced muzzle flash).
Aperture Sight   : Successfully complete Marksman Challenge 2 (precision sight).
Telescopic Sight : Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
Rifle Grenade    : Successfully complete Marksman Challenge 4
                   (grenade launcher attachment, replaces Perk 1 slot).
M1 Garand        : Reach Level 17.
STG-44           : Reach Level 37.
M1A1 Carbine     : Reach Level 65.


Sub Machine Guns:
-----------------
Thompson       : Reach Level 4.
Suppressor     : Successfully complete Marksman Challenge 1
                 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight : Successfully complete Marksman Challenge 2
                 (precision sight).
Round Drum     : Successfully complete Marksman Challenge 3
                 (increased ammunition capacity).
MP40           : Reach Level 10
Suppressor     : Successfully complete Marksman Challenge 1
                 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight : Successfully complete Marksman Challenge 2 (precision sight).
Dual Magazine  : Successfully complete Marksman Challenge 3 (increased ammunition capacity).
Type 100       : Reach Level 25.
Ppsh           : Reach Level 41.


Shotguns:
---------
M1897 Trench Gun        : Reach Level 4.
Grip                    : Successfully complete Marksman Challenge 1
                          (vertical foregrip to reduce recoil, replaces Perk slot 1).
Bayonet                 : Successfully complete Marksman Challenge 2
                          (increases melee attack range).
Double Barreled Shotgun : Reach Level 29.


Machine Guns:
-------------
Type 99        : Reach Level 4.
Bipod          : Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
Bayonet        : Successfully complete Marksman Challenge 2 (increases melee attack range).
BAR            : Reach Level 4.
Bipod          : Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
DP-28          : Reach Level 13.
MG 42          : Reach Level 33.
FG 42          : Reach Level 45.
Browning M1919 : Reach Level 61.


Pistols:
--------
Colt M1911   : Reach Level 4.
Nambu        : Reach Level 4.
Walther P38  : Reach Level 4.
Tokrev TT-33 : Reach Level 21.
.357 Magnum  : Reach Level 49.


Primary Grenades:
-----------------
Frag             : Reach Level 4.
N 74 ST          : Reach Level 4.
Molotov Cocktail : Reach Level 10.


Special Grenades:
-----------------
Smoke        : Reach Level 4.
Tabun Gas    : Reach Level 4.
Signal Flare : Reach Level 4.


Extra custom weapon slots:
--------------------------
Reach the indicated Prestige rank to unlock the extra custom weapon slot:

 6: First Prestige
 7: Second Prestige
 8: Fourth Prestige
 9: Seventh Prestige
10: Tenth Prestige


Perks:
------
Successfully complete the indicated task to unlock the perk:


Perk Slot 1:
------------
Special Grenade x3 : Reach Level 4 (three special grenades, no smoke).
Satchel Charge x2  : Reach Level 4 (two remote detonation explosives).
M9A1 Bazooka x2    : Reach Level 4 (bazooka with two rockets).
Bomb Squad         : Reach Level 16.
Bouncing Betty x2  : Reach Level 24.
Bandolier          : Reach Level 40.
Primary Grenade x2 : Reach Level 44.
M2 Flamethrower    : Reach Level 65.


Perk Slot 2:
------------
Stopping Power  : Reach Level 4 (increased bullet damage).
Fireworks       : Reach Level 4 (higher explosive weapon damage).
Flak Jacket     : Reach Level 4 (reduce explosive damage).
Gas Mask        : Reach Level 4 (protect against Tabun Gas).
Juggernaut      : Reach Level 4 (increased health).
Camouflage      : Reach Level 12.
Sleight Of Hand : Reach Level 28.
Shades          : Reach Level 32.
Double Tap      : Reach Level 36.
Overkill        : Reach Level 56.


Perk Slot 3:
------------
Deep Impact          : Reach Level 4 (deeper bullet penetration).
Extreme Conditioning : Reach Level 4 (sprint for longer distances).
Steady Aim           : Reach Level 4 (increased hip fire accuracy).
Toss back            : Reach Level 6 (reset fuse of picked up grenades).
Second Chance        : Reach Level 9 (revive downed allies).
Martyrdom            : Reach Level 20.
Fireproof            : Reach Level 48.
Dead Silence         : Reach Level 52.
Iron Lungs           : Reach Level 60.
Reconnaissance       : Reach Level 64.


Vehicle Perks:
--------------
Water Cooler        : Reach Level 4 (decreased turret overheat).
Greased Bearings    : Reach Level 4 (increased turret rotation speed).
Ordnance Training   : Reach Level 12.
Lead Foot           : Reach Level 28.
Coaxial Machine Gun : Reach Level 40.


Map names:
----------
Use one of the following entries with the devmap or map codes.

Mission                   Code
-------------------------------
Semper Fi               - mak
Little Resistance       - pel1
Hard Landing            - pel2
Vendetta                - sniper
Their Land, Their Blood - see1
Burn 'Em Out            - pel1a
Relentless              - pel1b
Blood & Iron            - see2
Ring Of Steel           - ber1
Eviction                - ber2
Black Cats              - pby_fly
Blowtorch And Corkscrew - oki2
Breaking Point          - oki3
Heart of the Reich      - ber3
Downfall                - ber3b
Nacht der Untoten       - nazi_zombie_prototype
Verruckt                - nazi_zombie_asylum
Map Pack 3 zombie level - nazi_zombie_sumpf
Der Riese               - nazi_zombie_factory


Little Resistance: Ray gun:
---------------------------
After the boat crashes, call in an air strike on the specified location. Run up to
the beach and move to the right. You will find a small puddle at the right side of
the beach. Stand in it briefly, then move towards the middle of the beach to find
a smaller puddle. Stand in that puddle briefly. Move towards the far left side of
the beach. Stand briefly in the puddle in the barb wire. After several seconds the
screen will shake and you will hear strange voices. Four lion statues will rise out
of the ground with alien ray guns in their mouths.

* If you just stand in the last puddle and not the others, you still hear the weird
voices and can get the ray guns.


Airfield: Nazi zombie building:
-------------------------------
Go to the multiplayer map "Airfield". Go to the first side, which is the one where
you spawn behind the big building then go out to the field. Instead, go inside the
building and examine it. Look around at the pillars and windows, then go upstairs
to the left. Look around some more and on the balcony. Notice it is the same building
in the Nacht Der Untoten (zombie) mission, except all the entrances are walled up or
blocked by an invisible wall.


Getting more ammunition:
------------------------
Use the following trick if run out or are running low on ammunition on any mission
in Solo mode. Find a non-essential teammate (someone not involved in the story line).
Walk up to him and aim the reticule next to his head or torso. Knife the air, and as
you do so move slightly towards them so that the reticule is over them. If done
correctly, your teammate should die and should drop his weapon. The difficulty setting
will not matter. Non-essential teammates will get replaced when you walk into a battle.
If the teammate does not die but keeps getting back up, they are essential to the story
(for example, Sgt Roebuck and Sgt Rezenov).


Level select codes:
-------------------
First unlock the game's console by going to Game Options and select "Yes" for the Game
Console. Next open it up with the ~ key. Then, type in these codes to go to the level.

Password         Effect    
-----------------------------------------
Devmap see2    - Play the mission Blood and Iron.
Devmap pel1a   - Play the mission Burn 'Em Out.
Devmap ber2    - Play the mission Eviction.
Devmap pel2    - Play the mission Hard Landing.
Devmap pel1    - Play the mission Little Resistance.
Devmap pel1b   - Play the mission Relentless.
Devmap ber1    - Play the mission Ring Of Steel.
Devmap mak     - Play the mission Semper Fi.
Devmap see1    - Play the mission Their Land, Their Blood.
Devmap sniper  - Play the mission Vendetta.


Play zombie level without finishing the game!:
----------------------------------------------
I found this messing around with the devmap command in the console. All you need to
do is, from the Single player- Co-op screen go to options and then game options,
then enable console (~) if you haven't already. Next go back to the menu screen and
push (~) and type devmap nazi_zombie_prototype Press enter. You can play it without
even touching single player mode!! While playing you can also use the normal game
cheats such as God, Give all and ufo. If you use the "ufo" code, you can venture
outside of the house, the roof and locked rooms.


Multiplayer Sniper Spots:
-------------------------
Here are the good spots to control in each online map (remember to protect yourself
with bouncing bettys/satchel charges!)

Outskirts
-Once inside the church tower, look through the circular window. There is a white
building with a small balcony in the distance.

Airfield
-In the middle of the map, there is a 2-story concrete building. Make sure to place
satchels or bouncing bettys. There is also a large white estate with a ladder and
staircase in front of it...

Upheaval
-Towards the top of the map, there is building with two windows that overlook the
whole area. Warning: people will try to get you...

Makin
-Go to the circular building and look through the stair entrance. There should be a
hut with two rectangular windows overlooking the sandy area. Also, there is a tall
building on the water with windows overlooking the whole map.

Hangar
-On the second floor of the hangar, there is a small room. From the outside, you get
to it by climbing up the rubble pile on the side of the building.

Dome
-There is a platform with a ladder on the side of the building. To get to this
platform, you can either climb the ladder or go up the stairs inside. This spot
connects to a ledge inside the building.

Castle
-There are many good spots on this map. The first is a small room overlooking the
garden and the front staircase. To get to this room, either climb the ladder or go
up the stairs. The second spot is a small room that has a clear sight into the room
mentioned above. To get to this room, go to the bottom of the map and climb up the
staircase. You should be on a wooden porch that connects to the gardens. Just turn
left and you will be in the room.

Cliffs
-There are two concrete bunkers in this map...go to the one on the edge of the cliff.
From this room, you can snipe people as they run by and shoot people trying the get
in from behind.

Roundhouse
-This map is probably the worst game map. There is a platform/hallway that goes over
the middle of the map. To get to it, go behind the trashed locomotives. Climb up the
staircase and turn left at the round platform. You should have a good view of the
whole roundhouse in the middle of the map.

Downfall
-There is a bunker/cave in the upper left corner of the map (second row of buildings).
This bunker has a clear shot of enemy respawn points and good protection from tanks.
Make sure to use bouncing bettys.


Get The Professional Achievement:
---------------------------------
This is done on the level "Vendetta" when you are Dimitri Petrenko, the Russian.
Remember to get this achievement DO NOT RELOAD. Shoot the two on the stairs when their
heads line up, then shoot the ones next to the tank by headshotting the one crouching.
Now the tricky bit, you should have 3 bullets left. To shoot the two by the car: Move
so you are behind Sgt. Reznov, move about one meter back, wait until the one standing
lines his hip up with the one crouching, as soon as this happens SHOOT. Then look near
the tank there should be a guard and a dog, shoot the guard when he is still, then
shoot the dog as soon as you get a clear shot, if you can't wait until it is attacking
you then shoot it. You should then have the achievement.


4 Ray Gun's on Little Resistance Easter Egg:
--------------------------------------------
After crashing on the beach, radio in a rocket strike on the Japanese defenses. Once
the beach is clear run to the right side of the beach. You will notice a few craters,
there are the triggers for the Easter Egg. To unlock it you will have to walk through
4 craters. First walk through the large crater that is full of water, then turn left
and walk through the small crater that is full of water, turn left again and walk
through the small dry crater, then finally turn left and walk into and stand in the
huge crater full of water. Wait about 10 seconds and a weird voice will start talking,
and your screen will start shaking. Then 4 statues will come up through the ground.
Each statue will be holding a ray gun.


Online Castle Glitch:
---------------------
Go straight to the wall by Target A (search and destroy mode) then find the blood
stain, sprint into and out of that corner repeatedly until you fall through then duck
down crawl through the gap and your under the level from here you can kill people but
they cant get you - be warned you cant throw grenades through to the level. Also from
there if you want to get out of the whole level instead of under it just walk backwards
towards the wall on your right you will pass through but don't go too far or you die,
from here you can see through nearly all walls and kill people without being spotted.


Hidden radio music:
-------------------
Start any sort of Nazi Zombie game and unlock the door to the Mystery Box room. Go
to the Mystery Box. Go over to the right and look at a table to find a radio. Shoot
a bullet at the radio then wait a few seconds. You will hear random sorts of music
such as rock, disco, opera, and some in game music such as the Russian victory song,
the last level music, or the Japanese combat music. The music will stop in between
rounds but will then start again. Every player in game can even hear it.


Multiplayer Unlockables:
------------------------
.357 Magnum             - Reach level 49.
Arisaka                 - Reach level 4.
BAR                     - Reach level 4.
Browning M1919          - Reach level 61.
Clan Tag                - Reach level 11.
Colt M1911              - Reach level 3.
Custom Class Slot 10    - Reach Prestige Level 10.
Custom Class Slot 6     - Reach Prestige Level 1.
Custom Class Slot 7     - Reach Prestige Level 2.
Custom Class Slot 8     - Reach Prestige Level 4.
Custom Class Slot 9     - Reach Prestige Level 7.
Double-Barreled Shotgun - Reach level 29.


Saving Private Ryan reference:
------------------------------
There will be a section where you will be asked to "Save Private Ryan". This is a
reference to the critically acclaimed film Saving Private Ryan.


Nazi Zombies strategies:
------------------------
In the side-game, "Nazi Zombies!" on the map Nacht der Untoten, open the Help room (the
one that says "Help" on it) during the 3rd or 4th round. It will supply weapons that
will give you the upper hand in a crucial battle. But beware: there are 4 openings that
the zombies will try to break through. Also, NEVER open up the stairs; it just means
more zombies.


Asylum: Strange sounds:
-----------------------
*You can also hear a disembodied voice near the bathroom. It comes from just outside of
 the bathroom, and is best heard in Spectator mode.

*Just outside of the bathroom on Asylum, exactly where the disembodied voice is heard,
 you can also hear a crying girl. She will switch back and forth from crying to laughing,
 and just like the voice, is quite disturbing.

*All around the stairs that are a bit away from where the piano can be heard, you can
 here knocking on the wood that is covering up all the windows. If you fly around
 constantly as a spectator, you will hear this wooden knocking sound everywhere. It
 distinctly sounds like someone deliberately knocking on wood. It can also be heard
 on the boarded up windows on the other side of the map.


Asylum: Ghostly piano record:
-----------------------------
Above the bathroom in an invisible room, a piano can clearly be heard being played on a
record player. The piano can only be heard if you music setting in the options menu is on.


Cliffside: Strange voice:
-------------------------
On the Japanese spawn side of the map are two concrete bunkers. Go into the one at the top
of the hill (with Japanese Flags on it) in Spectator mode. Go through one of the little
windows into the back area of the bunker. Turn around and turn up the volume. You should
hear a strange garbled and quite disturbing voice coming from the wall.
It is a disembodied voice.


Cliffside: Mysterious shrub:
----------------------------
Go into Spectator mode on Cliffside and look down the cliff at the beach. To the left, you
should see a small crater on the beach where a mortar shell has hit. Fly down through the
crater and keep going down. Eventually, you will go into some invisible water. Come up out
of the water a bit and look around. You should see a large bush nearby in the mist. It is
just floating there very far under the map.


Dome: Big crowd:
----------------
Go into the large pit as a spectator, and you will hear the Red Army shouting their
battlecry of "URA! URA! URA!". Oddly enough, you cannot hear them at all from within the
actual map boundaries (unless you are unfortunate enough to fall in).


Hangar: Torture chamber:
------------------------
In the bottom of the two story tin building on the Marine's spawn side is a jail cell with
a dead tortured Russian soldier in it. Coming from the door in the cell, you can periodically
hear a Japanese person torturing another soldier.


Animal shadows:
---------------
Go to the map in Spectator mode. Look for a drivable tank to the left and in front of
two trucks. From there, it should be exactly next to the destroyed building you are
looking for. Make sure the truck behind the tank is in front of a destroyed Flak cannon,
and the building is to the left according to the direction of the tank. After you find
the building notice that the walls are divided into squares or segments. And keep note
the correct building is not alone; it is connected to a series of buildings. Line up the
tank exactly with the square segment it is next to on the building. Look carefully at
the shadows and notice how they fade out the walls. If you look carefully enough looking
at the whole wall square, you should see a chicken with its wings in the air with big
bulging eyes. Two segments over you should see a fat pig standing up and smiling.


The Ray Gun:
------------
On Little Resistance, as soon as you get to the beach you'll come across four small
craters, from right to left along the beach (facing land from the water). You'll have
to walk through these in order, from right to left. The largest one is the first you
should walk through (on the right) and it is full of water. The second one has water
too, but the third is dry. The last has water in it. Stand in this one for a few seconds
and look towards the tree line (this step is rumored not to be necessary). After about
ten seconds, four dog-like lion statues will rise out of the ground (Zoooool!) and you
can nab the Ray Gun from one of them. Item!: Apparently, the ghostly voice says "Future
Warfare" in Japanese.


Hidden Spots:
-------------
Here are some hiding spots in multiplayer and singleplayer:

* Upheaval (The house next to the burning house) - Stand on a windowsill and face the side.
  You should fall on a ledge below.
* Upheaval (The burning house) - Go up the steps and out the window in the same way to hit
  a ledge below.
* Hanger (The porch outside the hanger entrance) - Close to the hanger there is a large
  white carved stone. Jump on it and try and hop over the fence. You’ll fail, but you will
  land on the fence.
* Courtyard (At the end of the courtyard) - Go into the shack and turn right. Use the
  jutting out portion of wall to hop into the tree.


Hide among the dead:
--------------------
Find some dead bodies. Run up to them and make sure no one else is around besides your
teammates. Get down into laying position. Then crawl into what appears to be the body
of the dead person, so it looks like there are fragments of the body around your HUD.
Lower your gun, but have it high enough to still see what is coming. This trick will make
it harder for people to see you unless they are paying close attention to the ground. The
flaws to this trick is that people can sneak up from behind and see you, and you can only
see in one direction without moving. After a few kills move to another location because
other players will pick up on your trick and grenade or rush you.


Castle: Get under level:
------------------------
Go directly to the wall by Target A in Search And Destroy mode. Find the blood stain.
Sprint in and out of that corner repeatedly until you fall through. Duck down and crawl
through the gap and you will now be under the level. From here you can kill people but
they cannot get you. Note: You cannot throw grenades through to the level. If you want
to get out of the whole level instead of just go under it, walk backwards towards the
wall on your right. You will pass through. Do not go too far or you die. From here you
can see through nearly all walls and kill people without being seen.


Outskirts: Sniping location:
----------------------------
Once inside the church tower, look through the circular window. There is a white building
with a small balcony in the distance. Use it to snipe from.


Roundhouse: Sniping location:
-----------------------------
* There is a platform/hallway that goes over the middle of the map. To get to it, go
  behind the trashed locomotives. Climb up the staircase and turn left at the round
  platform. You should have a good view of the whole roundhouse in the middle of the
  map.

* Go up the stairs that leads to the platform. At the top, instead of turning left, turn
  right and you should see a hole. Crouch and go through the hole. You should be on a
  train. From here you can kill people going up the stairs to the platform.


Upheaval: Sniping location:
---------------------------
* Towards the top of the map is building with two windows that overlook the whole area.
  Note: Other players will try to get you. Go into the house next to the burning house.
* Stand on a windowsill and face the side. You should fall on a ledge below.
* Enter the burning house. Go up the steps and out the window in the same way to hit a
  ledge below.
* Go to the building in the middle of the map (near the building on the far left). Go
  up the stairs. Turn left at the top and turn left again. You should see a wall you can
  climb over. Climb over it and you should be on a small ledge. Note: Instead of trying
  to climb onto the ledge all at once, you can climb onto the wall sticking out, then
  climb onto the ledge. This is a perfect sniping location. Also, if there is someone
  in the building already, you can climb onto the ledge from the outside, although this
  may require a few attempts.


Downfall: Sniping location:
---------------------------
There is a bunker/cave in the upper left corner of the map (second row of buildings).
This bunker has a clear shot of enemy respawn points and has good protection from tanks.
Make sure to use Bouncing Bettys to protect yourself.


Dome: Sniping location
----------------------
There is a platform with a ladder on the side of the building. To get to this platform
you can either climb the ladder or go up the stairs inside. This spot connects to a
ledge inside the building.


Airfield: Sniping location:
---------------------------
In the middle of the map there is a two story concrete building. Place satchels or
Bouncing Bettys to protect your location. There is also a large white estate with a
ladder and staircase in front of it that can be used as a sniping location.


Destroying other tanks:
-----------------------
Use the following trick to destroy the other tanks faster and slightly easier. Shoot the
tanks in the treads. This will destroy them in two shots about 90% of the time, rather
than an average of four shots. When shooting at the tanks, it may help to move from side
to side. Those tanks do not have the best aim, depending on the difficulty setting. If
you wait just a moment after you shoot before you shoot again to slightly increase your
accuracy.


Nacht der Untoten: Prepare for next round:
------------------------------------------
At the end of each round, do not kill the last zombie. Kill all of the others, but allow
one to live. When it has entered the building, throw a grenade at it to blow off its legs.
It should now crawl slowly on the ground, leaving you plenty of time to patch up any
windows you need. The next round will not begin until you kill him.
He is easy to evade. Use this opportunity to get ready for the next round. When you are
ready, kill him and the round will end.


Easy money in Nacht Der Untoten:
--------------------------------
For the first few rounds, let all the zombies break down the boards and come inside.
Then, use your pistol or knife to kill them to get more points than simply shooting
them once in the head. A knife to the head will earn 130 points per kill. Once all
of the zombies are dead, patch up the boards. You will have much more money than if
you simply killed them as they approached. Note: After level 3, the zombies are too
powerful to be taken down this way.


Unlocking Zombie Mode via Co-Op:
--------------------------------
If you are invited to play a co-op Zombie Mode game it will be unlocked on your profile
afterwords.


Blood And Iron: Destroying other tanks:
---------------------------------------
Use the following trick to destroy the other tanks faster and slightly easier. Shoot
the tanks in the treads. This will destroy them in two shots about 90% of the time,
rather than an average of four shots. When shooting at the tanks, it may help to move
from side to side. Those tanks do not have the best aim, depending on the difficulty
setting. If you wait just a moment after you shoot before you shoot again to slightly
increase your accuracy.


Extra ammunition:
-----------------
Use the following trick if run out or are running low on ammunition on any mission
in Solo mode on any difficulty. Find a non-essential teammate (someone not involved
in the story line). Walk up to him, and aim the reticule next to his head or torso.
Knife the air, and as you do so move slightly towards them so that the reticule is
over them. If done correctly, he should die and drop his weapon. Non-essential
teammates will get replaced when you walk into a battle. If the teammate does not
die but keeps getting back up, they are essential to the story (for example, Sgt.
Roebuck and Sgt. Rezenov).


Multiplayer kill streak bonuses:
--------------------------------
Kill the indicated number of enemies in a row in Multiplayer mode to get the
corresponding bonus:

3 enemies: Recon plane displays enemies on your team's radar.
5 enemies: Artillery strike that can be placed anywhere on the map.
7 enemies: Send out an angry pack of dogs against the enemy.


Multi-player mode: Recommended class set-ups:
---------------------------------------------
Try the following settings:

-=Ambush=-
Main weapon       : PPSH - 41 with aperture sight
Side arm          : Magnum
Primary grenade   : Molotov cocktail
Secondary grenade : Tabun gas
Perk 1            : M2 Flamethrower
Perk 2            : Overkill
Perk 3            : Reconnaissance
Vehicle perk      : Coaxial Machine Gun

-=Sniper=-
Main weapon       : PTRS - 41
Side arm          : Magnum
Primary grenade   : Molotov cocktail
Secondary grenade : Smoke
Perk 1            : Bouncing Betties
Perk 2            : Stopping Power
Perk 3            : Steady Aim
Vehicle perk      : Coaxial Machine Gun


Strange sounds:
---------------
All around the stairs that are a bit away from where the piano can be heard, you
can here knocking on the wood that is covering up all the windows. If you fly around
constantly as a spectator, you will hear this wooden knocking sound everywhere. It
distinctly sounds like someone deliberately knocking on wood. It can also be heard
on the boarded up windows on the other side of the map.


Castle: Get under level:
------------------------
Go directly to the wall by Target A in Search And Destroy mode. Find the blood stain.
Sprint in and out of that corner repeatedly until you fall through. Duck down and crawl
through the gap and you will now be under the level. From here you can kill people but
they cannot get you. Note: You cannot throw grenades through to the level. If you want
to get out of the whole level instead of just go under it, walk backwards towards the
wall on your right. You will pass through. Do not go too far or you die. From here you
can see through nearly all walls and kill people without being seen.


Multi-player mode: Hide among the dead:
---------------------------------------
Find some dead bodies. Run up to them and make sure no one else is around besides your
teammates. Get down into laying position. Then crawl into what appears to be the body
of the dead person, so it looks like there are fragments of the body around your HUD.
Lower your gun, but have it high enough to still see what is coming. This trick will
make it harder for people to see you unless they are paying close attention to the
ground. The flaws to this trick is that people can sneak up from behind and see you,
and you can only see in one direction without moving. After a few kills move to another
location because other players will pick up on your trick and grenade or rush you.


Getting more ammunition:
------------------------
Use the following trick if run out or are running low on ammunition on any mission
in Solo mode. Find a non-essential teammate (someone not involved in the story line).
Walk up to him and aim the reticule next to his head or torso. Knife the air, and as
you do so move slightly towards them so that the reticule is over them. If done
correctly, your teammate should die and should drop his weapon. The difficulty setting
will not matter. Non-essential teammates will get replaced when you walk into a battle.
If the teammate does not die but keeps getting back up, they are essential to the story
(for example, Sgt. Roebuck and Sgt. Rezenov).


Multi-player mode: Corpse trap:
-------------------------------
Put Bouncing Bettys in your class. Find a dead body and place a Betty in it. No one
can shoot at it to defuse it, and it cannot be seen. This tactic is considered "Japanese"
because in the game the Imperial Army booby trap the dead.


Hangar: German or Russian voice:
--------------------------------
Go to Free Spectating mode and look around the map for a radio tower with Japanese flags
on it near the Japanese spawn side. Go above the tower and slightly beside it. Wait 1
minute and you should here a German or Russian commander voice.


Upheaval: Chicken and knife:
----------------------------
At Upheaval on the Nazi side, go to the left into the building. Inside you will see a
board next to the door. Look closely to see a chicken with a knife through it. You
can shoot the chicken off, but to get the knife you need an explosive.


Keeping your sniper rifle steady:
---------------------------------
Note: In Zombie mode, this will work without having to use the devmap' code. Otherwise
you must first enable the devmap' <map name> code. Once in the map, enable the following
codes:

player_breath_hold_lerp 50
player_breath_gasp_lerp 0
player_breath_hold_time 30

Zoom in with your scope, press [Shift] to steady, then release [Shift].
The scope will stay perfectly still.


Fun with ragdoll effects:
-------------------------
Note: This is especially fun in Zombie mode. Enable the following codes:

ragdoll_bullet_force 10000
ragdoll_bullet_upbias 10000
ragdoll_explode_force 60000
ragdoll_explode_upbias 2

Once you kill a zombie and he slumps to the ground, shoot him again and watch him
fly. Toss a grenade into a pile of corpses and watch them scatter.


Sniping locations:
------------------
At the bottom of the map you should see a building with a ladder. Climb the ladder
to reach a good sniping location. It is difficult for people to get to you because
the only way in is up the ladder.

Enter the burning building through the door that is near the middle of the map.
Go through the building and out the other door. Turn left and climb up the boxes
and wall. Turn right and jump to the ledge. Get prone and it will be a good sniping
location.


Eviction: Double shotgun:
-------------------------
At the beginning of the mission, move from where you spawn and follow sgt. Reznov
to the surrendering Nazi. After you kill the Nazi, turn left to find a table and
the weapon.


Exploding bullets:
------------------
When you upgrade the Colt M1911 the bullets will explode.


Dome: Easy kills:
-----------------
Climb up the ladder outside and to the far right of the dome. Go to the corner behind
the staircase. This is the best location to use your shotgun, because everyone will
either go up the steps, ladder, or the metal beam to get up.


Dome: Recommended weapon:
-------------------------
Use either the trench gun or the double-barrel shotgun because it is a small map. You
can get kills for your shotguns.


Map Pack 1 Hints: - Zombie Verruckt: Zombies stuck in doorway:
--------------------------------------------------------------
The best way to do this trick is in multi-player mode. You must be on the side with
the hospital chair. You must down yourself in the doorway closest to the door that
separates the two sides unless the power is on (not by the Jugger-Nog) for this to
work; no one can revive you. In the next round, crouch in the corner of the cabinet
and look at the corner in the back (not the corner by the window). Stand, then press
[Jump] again. If done correctly, you should not jump. If you jump, crouch again. Make
sure your crosshair is on the corner of the cabinet and on the wall. Try repeatedly
until you do not jump. After that happens, turn around and look at the doorway you
downed yourself at. All of the zombies will go to where you downed yourself. An easy
way to do this is in round 1, so you can get used to getting back in this position.
After round 5, at the end of each round, make a few crawlers to get ammo, go to the
box, etc. If you have a lot of them, kill some to get more points.
Note: Try killing the fast ones to have more time. Make sure no one else is close to
you, otherwise the zombies will go after them. If the zombies get them, and are close
enough to you, then they will also get you.






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