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Thursday, 5 July 2012

Ninja Gaiden Sigma 2 Save Game For PS3

                                               

              






Ninja Gaiden Sigma 2, also known as Ninja Gaiden Σ 2, is an action-adventure game developed by Team Ninja for the PlayStation 3. It is an enhanced port of Ninja Gaiden II.
The game features new large-scale bosses, an online co-op mode and Trophy support. Unlike the first game, the SIXAXIS motion sensing of the PS3 controller was not used for "charging" the Ninpo magic, but instead utilized as a secret way to "jiggle" the breasts of female characters.
While Sigma 2 has additional content not in the original Ninja Gaiden II a large amount of content was also removed from the game, or altered. With Team Mission Mode, the single player version is removed. Players instead are given a computer-controller partner (if without a second player or offline). In Story Mode, Karma Scoring is removed and now only done in Chapter Challenge. Tests of Valor were also removed, scattering the rewards across Ryu's chapters.
The total number of enemies in the game was reduced. Thus, fewer characters are on screen; enemy health was raised to compensate. Five new bosses were added, replacing two old boss encounters. There is one new boss for each alternate character's chapter (including returning bosses from NG:DS and NG), a Dragon to replace the double Quetzalcoatl fight (though Quetzalcoatl can still be fought alone as in NGII), and two giant statues; a giant Buddha Statue, and a Statue of Liberty animated by Alexei. The Tunnel Worm was omitted, causing Ryu to fall through a tunnel leading from dark night to bright day. Most flying enemies were removed due to infinite ammo.
Enma's Fang, a greatsword, was added as a new melee weapon. The Weapon Upgrade system was also altered to restrict upgrades similar to NG:Black. The Incendiary Shuriken were removed for two reasons, opening paths and their power due to the removal of the ammo count, and is instead Ayane's main projectile weapon. The Fiend's Bane Bow, now with unlimited ammo, had its Ultimate Technique removed. The Howling Cannon, a heavy cannon with a slow projectile speed, served as a replacement. Additional removed weapons include the Windmill Shuriken and the Harpoon Gatling Gun.
The Action button changed from RB/R1 to circle, circle is now also the Shuriken button. Other ranged weapons were separated to the R2 button. This allowed both the Bow/Cannon to be equipped at the same time as the Shurikens. The player cannot unequip the bow or cannon. Thus, the two weapons bulk up Ryu's appearance even though they do not appear in cutscenes. Keys were completely removed. Doors simply pop open now. Now (R1) tells the player where to go. Projectile spam was greatly reduced from NGII. Healing items were increased and are the only thing one can buy. Most chests now contain yellow, blue, or red essence. Players no longer can hold onto Life of the Gods, Lives of Thousand Gods, or Spirit of the Devil; instead, they are automatically consumed upon pickup.
Finally, almost all the gore has been removed. Purple mist now bursts from enemies, along with reduced blood splashes. Dismembered body parts no longer stay on the ground, but vanish. Additionally, cinematics have been altered to remove dismemberment, dissection, and blood effects. In the Japanese version of NGS2 the player can only decapitate monsters and non-humans. The pause menu and 'game over' screens are even colored blue instead of red to reflect this change.






1.  Everything Unlocked.
2.  All Costumes.





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