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Monday, 9 July 2012

Tomb Raider 2013 Latest Review & News











Tomb Raider is an upcoming platform action-adventure video game with role-playing elements. Published by Square Enix, Tomb Raider is the fifth title developed by Crystal Dynamics in the Tomb Raider franchise. As the first entry in a new Tomb Raider continuity, the game is set to provide no correlation to the entirety of the previous entries in the series; a reboot that emphasizes the reconstructed origins of the culturally influential lead character, Lara Croft.
Tomb Raider is scheduled for release on 5 March 2013 for PlayStation 3, Xbox 360 and Microsoft Windows.




  





Plot

Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to a hardened survivor. Setting out to "make [her] mark", the ship Lara travels on, the Endurance commanded by Conrad Roth, is hit by a violent storm and split in two. She and many other survivors are stranded on an isolated tropical island in the Dragon's Triangle. 



She awakes inside a coastal cave, beside corpses. In the process of escaping, she is wounded, finds one of her fellow travellers dead in a ritualistic pose, and has to fight off a mysterious human figure who is killed as the cave collapses. After escaping, Lara has to find food and water to survive, fighting off the more dangerous animal inhabitants and trying to trace the other survivors. But a darker threat awaits as she is forced to harden herself against killing people in order to fight a group of malevolent mercenaries who seek to kill her and her companions...


Development

Following Tomb Raider: Underworld, Crystal Dynamics was split into two teams; the first beginning work on the next sequential pillar of the Tomb Raider franchise, while the second focusing on the newly created spin-off Lara Croft series (debuting with Lara Croft and the Guardian of Light in 2010).




 Following pre-announcement media hype while the game's title was under embargo, in November, 2010, Square Enix filed for trademark of the slogan for the new Tomb Raider game; "A Survivor is Born".[6]

On 6 December 2010, Square Enix announced Tomb Raider had been in production for nearly 2 years; "Square Enix Ltd. is excited today to announce Tomb Raider, the new game from Redwood City based studio Crystal Dynamics".[7] Studio head Darrell Gallagher said, "Forget everything you knew about Tomb Raider, this is an origins story that creates Lara Croft and takes her on a character defining journey like no other".[8] Game Informer website and magazine ran a world exclusive cover reveal in its January 2011 issue, as well as exclusive coverage of emerging details directly from Crystal Dynamics from 12 December 2010.[4] Tomb Raider will be the first game in the series expected to receive a M rating in the United States.[9]

Lara Croft's model is animated using compiled performance capture, a technique used in the previous instalment, Tomb Raider: Underworld.[10] The game will be the built on Crystal Dynamics's game engine called the "Crystal Engine".[11]

On 3 June 2011, the "Turning Point" CGI teaser trailer premiered at the Electronic Entertainment Expo 2011, emphasising the release date will be the third quarter of 2012.[12] The trailer was produced by Square Enix's CGI studio Visual Works.[13]


In January 2012, when asked if the game would be available on Nintendo's Wii U console, Crystal Dynamics global brand director Karl Stewart responded there are no plans to have the game available on that platform. According to Stewart, the reason for this is that "it would not be right" for the game to simply be ported, as the developers built the game to be platform-specific before the Wii U was announced, and goes on to mention that if they started building the game for the platform "[they] would build it very differently and [they] would build it with unique functionality."[14]

In May 2012, it was announced by Darrell Gallagher, the studio head of Crystal Dynamics, that the game has been delayed and is now due to be released in the first quarter of 2013. He said: "We're doing things that are completely new to Tomb Raider in this game, and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice, and I guarantee it will be worth the wait."






On 31 May 2012, a new gameplay trailer was released online, showcasing more survival and action-based gameplay along with plot elements. The trailer also confirms the presence of several other non-playable characters besides Lara on the island, many of which appear to be in a menacing organization, much like in previous instalments in the franchise.[2]

On 4 June 2012, at Microsoft's E3 2012 press conference, a new gameplay demonstration was shown, depicting environmental destruction and other interactivity, mild stealth combat using a bow and arrow, quick-time events and parachuting.
Voice cast

Keeley Hawes will not be returning as Lara Croft for 2013's Tomb Raider, after completing Tomb Raider: Legend, Anniversary, Underworld and Lara Croft and the Guardian of Light. Her contribution spanned four years; the longest role of any of Croft's voice actresses in English. In December 2010, Crystal Dynamics was said to be trialling dozens of voice actresses.[16] On 26 June 2012, the voice actress of Lara Croft was revealed to be Camilla Luddington.[17]
Music.
 


A podcast was released by Game Informer on 21 December 2010, featuring a "sneak peek at a track from the game itself"[16] composed by Aleksandar Dimitrijevic.[18] However, 6 days later, tweets from Crystal Dynamics Global Brand Director, Karl Stewart, clarified Game Informer's statement; confirming that "Alex Dimitrijevic is scoring the trailer. We officially haven't announced the composer for the game".[19] On June 8, 2011, after the trailer's première, Stewart stated in regard to the final Turning Point score that "...this piece is not a piece that [Alex Dimitrijevic]'s worked on".[20]

On 7 June 2011, Meagan Marie (Community Manager at Crystal Dynamics) expressed on the official Tomb Raider blog that "Our goal [is] to make sure that we release a soundtrack".[21] Stewart added "this is a complete new composer and somebody who we' ve brought in to work on the game as well as this [trailer] piece" and that "we're going to make a bigger announcement later in the year".[20] In the Making of Turning Point, sound designer Alex Wilmer explained that the unannounced composer had remotely directed an in-house concert violinist to perform the "very intimate" piece.




In the fourth Crystal Habit podcast which premiered at the Tomb Raider blog on 17 October 2011, Marie spoke to Wilmer and lead sound designer Jack Grillo about their collaboration(s) with the unannounced composer. Grillo stated that "We're doing this overture... where we're taking an outline of the narrative structure and having our composer create different themes and textures that would span the entire game" while Wilmer emphasised that the composer's music will dynamically adapt in-game; scored "...emotionally so that it reacts instantly to what happens"



Reception
Controversy

During an interview with Kotaku, executive producer Ron Rosenberg stated that during the game, Lara Croft "gets taken prisoner by scavengers on the island. They try to rape her, and

She's literally turned into a cornered animal. And that's a huge step in her evolution: she's either forced to fight back or die and that's what we're showing today."[24] The suggestion of a possible 'attempted rape' in the game soon caused outrage and controversy.



The game's designer Darrell Gallagher later denied the 'attempted rape' suggestions, stating that one of "the character defining moments for Lara in the game, which has incorrectly been referred to as an 'attempted rape' scene is the content we showed" where "Lara is forced to kill another human for the first time.


In this particular selection, while there is a threatening undertone in the sequence and surrounding drama, it never goes any further than the scenes that we have already shown publicly. Sexual assault of any kind is categorically not a theme that we cover in this game."The creative director Noah Hughes later further clarified that they "wanted to create an emotional investment, to draw people into Lara and her point of view [...] We wanted to draw you in, make you care, put you in Lara's shoes and have this be an intense moment you were experiencing with Lara, not from an outsider looking in perspective."



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