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Friday, 27 July 2012

Aliens: Colonial Marines || Trailer & First Look

Aliens: Colonial Marines || Trailer,First Look,news,preview,reviews,cheat codes,trainer,modes,sccreenshots,cover.








Developer                Gearbox Software.
Publisher                 Sega.
Engine                       Red Ring Engine
(Unreal Engine 3 with a new renderer).
Platforms                 Microsoft Windows,
PlayStation 3,Wii U,Xbox 360,Cloud computing.
Release date            
February 12, 2013.
Genres                      First-Person Shooter, Survival Horror.
Modes                       Single-Player, Multiplayer.
Ratings                    
ESRB: M, PEGI: 18.
Medias                      Blu-Ray Disc, DVD, Nintendo Optical Disc.










Aliens: Colonial Marines is an upcoming video game in development by Gearbox Software and is to be published by Sega for Microsoft Windows, PlayStation 3, Wii U and Xbox 360. The game is a first-person shooter based on the characters and creatures of the Alien franchise, particularly the film Aliens.

Gameplay

Aliens: Colonial Marines is a sci-fi/horror first-person shooter which puts the player in the role of a United States Colonial Marine as seen in the film Aliens. The player will have access to iconic weapons from the movie such as the flamethrower, pulse rifle, smartgun, shotgun, pistol, RPGs, and robotic sentry turrets. Players will also be able to use welding torches to seal doors and motion trackers to detect unseen enemies.






Aliens: Colonial Marines || Trailer,First Look,news,preview,reviews,cheat codes,trainer,modes,sccreenshots,cover.

Initially it was announced that the game would involve squad-based gameplay, allowing the player to issues orders to AI-controlled marines using context-sensitive commands.[8] However, Gearbox later revealed that this feature was dropped to make gameplay more accessible.[9] Aliens: Colonial Marines will have no HUD to provide the player with onscreen information.

Gameplay types have been described as "Gauntlet Runs", where players must fight enemies as they travel from point A to point B, and "Last Stand" moments, where players must defend a specific area by welding doors and/or setting up automated sentry turrets.

The players will gain experience points when killing enemies and completing certain objectives. These experience points will allow players to customize the appearance of their character, purchase upgrades for weapons, and unlock other skill sets. All of which carry over to other gameplay modes.

The primary enemies of the game are the xenomorphs from the first three films, which include the Facehugger, Chestburster, and "Drone" alien from Alien, the "Warrior" and the "Queen" aliens from Aliens, as well as the "Runner" alien from Alien 3. The game will also feature never before seen xenomorph types created by Gearbox Software.


Aliens: Colonial Marines || Trailer,First Look,news,preview,reviews,cheat codes,trainer,modes,sccreenshots,cover.

 The specifics of these new alien types have been kept a secret, with the exception of the "Crusher" alien, which was revealed in the E3 2011 Walkthrough demo.[13] Along with being able to traverse different surfaces from any angle, Gearbox and Sega have also stated that the aliens' AI will use the environment to set up sneak attacks, and group tactics to overwhelm the player.[14] Not all enemies will be aliens as players will find themselves also fighting human enemies in the form of Weyland-Yutani commandos and mercenaries.

Multiplayer

Aliens: Colonial Marines features a campaign with dynamic drop-in/drop-out cooperative multiplayer for up to 4 players online or 2 players locally via split screen.[16] Competitive multiplayer has been confirmed, and Gearbox has only shown Aliens vs Marines team deathmatch 6 v 6 gameplay. Gearbox has said that there are multiple "objective based modes" as well that have not been announced yet.

Story

Described as a true sequel to James Cameron's film, the story of Aliens: Colonial Marines takes place after the events of the third film, Alien 3.


Aliens: Colonial Marines || Trailer,First Look,news,preview,reviews,cheat codes,trainer,modes,sccreenshots,cover.

At PAX East 2012, Gearbox Software's Community Manager confirmed that the game is considered an official part of the Alien franchise's canon by 20th Century Fox.[19] Much of the main plot was written by Battlestar Galactica writers Bradley Thompson and David Weddle.[20] The story is told through the eyes of Corporal Christopher Winter, a Colonial Marine who is part of a search and rescue team sent to investigate the U.S.S. Sulaco in search of Ellen Ripley, Corporal Dwayne Hicks, and the rest of the missing marines who were dispatched to LV-426. The Sulaco, and the derelict alien spacecraft from Alien as well as LV-426 itself will all serve as environments in the game, as well as other locations yet to be detailed.[21][22]

Gearbox has stated that they were invited to speak with Ridley Scott and view the script for his Alien prequel Prometheus, insinuating that there may be connections or references to the events of Prometheus in Aliens: Colonial Marines.

Development

A previous game titled Aliens: Colonial Marines was developed by Check Six Games and was to be published by Fox Interactive and Electronic Arts for the PlayStation 2 in 2001, but was cancelled before its release. A more traditional first-person shooter, it shared the same subject matter and setting as the upcoming Gearbox-developed game.


Aliens: Colonial Marines || Trailer,First Look,news,preview,reviews,cheat codes,trainer,modes,sccreenshots,cover.

Its story was to be set between the events of Aliens and Alien 3, concerning a rescue team of Colonial Marines searching for the Sulaco. Despite the similarities in gameplay and story, however, Gearbox has claimed that their upcoming game is unrelated to this early version.
On December 11, 2006, Sega announced they had purchased the electronic rights to the Alien franchise from 20th Century Fox.[25] On December 15, Gearbox Software and Sega announced that they were working on a completely new game based on the franchise.[22] In February 2008 the game's title was officially announced as Aliens: Colonial Marines and it was featured as the cover story of Game Informer magazine.

The development team took great pains to recreate the vehicles and settings of the films by using original set designs to recreate the exterior and interior of the Sulaco and LV-426.Concept artist Syd Mead, who had worked on Aliens, was hired to design areas of the Sulaco that did not appear in the film but would be used in the game.[26]

A Shacknews article dated November 21, 2008, reported that the Aliens: Colonial Marines game had been delayed, supposedly because of layoffs at Gearbox Software. However, Gearbox president Randy Pitchford insisted that development on the game continues. According to a Kotaku article, Sega said that their new Aliens vs. Predator game is to be released in early 2010 would be the first of their Aliens games to be released, meaning that Aliens: Colonial Marines will be sometime afterwards.

At the 2010 Penny Arcade Expo (PAX), Gearbox showed five new screenshots and stated that the game remains a priority for them.

In the beginning of June 2011, Gearbox unveiled a teaser trailer and officially announced that Colonial Marines would be presented on E3 2011 and that the game is expected to be released in spring 2012.


Aliens: Colonial Marines || Trailer,First Look,news,preview,reviews,cheat codes,trainer,modes,sccreenshots,cover.

On January 26, 2012, Sega announced that it had decided to delay the game yet again, pushing it to a fall 2012 release date. In addition, Gearbox Software also announced that they would be releasing a new trailer.[33] On May 21, 2012, Gearbox Software has announced a February 12, 2013 launch for Aliens: Colonial Marines on PS3, 360 and PC with Wii U version announcement "at a later time".



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