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Tuesday 10 July 2012

Dragon's Dogma Latest News & Preview








Developers             Capcom.                                            
Publishers              Capcom.
Directors                Hideaki Itsuno.
Producers               Hiroyuki Kobayashi.
Designers                Kento Kinoshita, Makoto Ikehara.

Artists                     Daigo Ikeno.
Writers                   Haruo Murata, Makoto Ikehara.

Composers             Tadayoshi Makino.
Engine                     MT Framework.

Platforms                PlayStation 3, Xbox 360.
Release dates         JP May 24, 2012, NA May 22, 2012, EU May 25, 201.
Genres                    Action role-playing,Open world,Hack and slash,Survival horror.
Modes                     Single-player, Multiplayer.
Ratings                   ACB: MA15+,BBFC: 12,CERO: D,ESRB: M,OFLC: M,PEGI: 18.

Medias                    Blu-ray Disc,DVD.

    
                                                                                                                  

                                                                                                                  








Dragon's Dogma is an action role-playing game developed and published by Capcom for the PlayStation 3 and Xbox 360. The game features an open world fantasy setting, in addition to hack and slash[6] and survival horror[7] elements, and was released in North America on May 22, 2012, May 25, 2012 in Europe,[3] and May 24, 2012 in Japan.[1] The game was developed by staff members that worked on previous Capcom franchises such as Resident Evil, Devil May Cry,[8] and Breath of Fire.

Gameplay

The player is able to select between various types of the vocations, of which only nine have been revealed: Fighter, Warrior, Mystic Knight, Strider, Ranger, Assassin, Mage, Sorcerer and Magic Archer.





 Gender choice and appearance settings are also available.[10] The class system, or vocation, makes a difference to the gameplay and tactical options available to the player, ranging from Fighters relying on hack and slash combat (with a move-set similar to Capcom's Devil May Cry) to Striders relying on climbing over large enemies (like in Shadow of the Colossus).[11]

One of the game's main innovations is the "pawn" system.[11] While the player's party is exploring the world, the three party members who accompany the main character are controlled by artificial intelligence, but the player can issue orders like "Go", "Help" and "Come to them". One of the party members is a non-playable character (NPC) and belongs to the main character's world.  The other two party members are NPCs borrowed from other players by connecting online, but the game will not require an internet connection. However, the player can only borrow the NPCs from other players, not their main character.[12] The party members, referred to as pawns,[11] can talk, seek the main character's help, and provide information about enemies.[10] The player must work on strengthening the main character and the party members.[12] The pawns are vocal, yelling out useful hints and strategies, which are often vitally important to surviving tough boss encounters and dungeons, which is seen as an evolution of the message-leaving system in Dark Souls.[13] The pawn system also features social networking features.[11]
 
The game features a "grab" action, where the main character can grab on or cling to enemies, objects, or NPCs. The player can use this feature for more advanced attacks. For example, the main character can either grab on to a giant griffin's legs and attack it directly, or climb up to reach its head for a more lethal blow.[10] "In a lot of action games, with big enemies the tendency is just to have you hacking away at the shins. You don't get the full effect of fighting a giant boss," Hideaki Itsuno, the director of Dragon's Dogma, said. "With this game you can climb all over it. If it has a body part, you can attack it." The ability to climb enemies has drawn comparisons to Shadow of the Colossus.[5]

The game's large open-world environments have drawn comparisons to Capcom's own Monster Hunter series as well as The Elder Scrolls IV: Oblivion.[5] In addition to the large open world, Dragon's Dogma will also feature a large city environment with over 200 NPCs who will move about according to their own time schedules. The player will be able to communicate with the residents in full voice.[10] The game features a persistent world with a day-night cycle; this affects the gameplay during the night, when the game takes on a more survival horror feel reminiscent of Capcom's Resident Evil series.[7] In addition, the game's art style and character movements have been compared to Dark Souls,[7] the hack-and-slash combat elements have been compared to Devil May Cry[6] and Dark Souls,[13] some of the fantasy elements have been compared to Breath of Fire,[2] and the combat and party systems have been compared to Monster Hunter.The game is designed to be playable even by those who are not too skilled at action games. These types of players can recruit strong NPCs and let them do the fighting during combat as they watch over the battlefield.[12] Players have access to 40 to 50 hours of main quest play and up to an additional 70 hours or more of side quests.[10]


Plot

During its raid on the fishing village of Cassardis, a dragon approaches the hero of the story, telling them that he/she is the “chosen one”, and proceeding to tear out his/her heart. Through some unknown miracle, the hero is revived as an "Arisen," and is destined to find and kill the dragon that stole his/her heart. However, it turns out that after the hero finds and kills the dragon that stole his or her heart, the Arisen must then face an individual known as the "Seneschal." If the hero wins, he becomes the new Seneschal. If he fails, he becomes a new dragon and seeks out strong-willed individuals. [14]
 

Development
The game was developed by Capcom staff members that had previously worked on series such as Resident Evil, Devil May Cry,[8] and Breath of Fire.[2] These include director Hideaki Itsuno,[8] who previously directed games such as Devil May Cry 2, 3 and 4;[15] producer Hiroyuki Kobayashi,[7] who previously produced games such as Resident Evil 4 and Killer7;[16] and Breath of Fire designer Makoto Ikehara, who worked on creating the fantasy game world and script elements during the early stages of production.[2]














During the press conference at Capcom's Captivate event in 2011, director Hideaki Itsuno said that Dragon's Dogma is a game he had been dreaming about making since his school days. He was able to realize it now due to advancing technology, and has been directing a staff of around 150 people at Capcom Japan for the past two years development time (three years including conceptual phases).[10] As of April 2011, the game's development status was at 50%.[12]

Istuno stated that his team has "made Dragon's Dogma and come up to this point through our experience of action games. We're trying to make a new genre: We're using our action heritage and putting that into an action RPG."[15] In addition to Capcom's previous works (such as Breath of Fire,[15] Resident Evil, Devil May Cry, and Monster Hunter), Istuno also cited the influence of other Eastern RPGs such as Dragon Quest and Western RPGs such as Fable and Oblivion.[15] Itsuno later explained that they have "seen a great deal of open-world action RPGs over the years," but that "there's never been one that really put everything together in the action parts. We figured that if there hasn't been a game made by people who understand how action works, then we ought to do it ourselves. We wanted a game where the player is thrown into the world and needs to figure out how to stay alive via nothing but his own controller." However, it will also be possible for characters to take a less action-oriented approach, with Itsuno stating that they are "making this game such that you can beat the monsters even if you build up EXP, collect good companions and/or pawns, and sit back and watch the battle unfold," and elaborating that while it is an action game, "that's not all that it is. You can fully configure your party and put as much thought as you like into battle, which is something we're doing for people who really want to get into this world."









It was announced in January 2012 that the game would include early access to a playable demo of Resident Evil 6, which is due for release October 2, 2012 on Xbox 360 and PlayStation 3.[18]

Multiplayer

Although Dragon's Dogma does not feature a direct multiplayer mode, the developers have revealed that players can compete online with asynchronous encounters called "Events" via Xbox Live or the PlayStation Network. One such event includes the 'Ur-Dragon' in which the effect of each party’s attacks will be combined until the Ur-Dragon finally falls. Players that deal the fatal blow will receive the maximum reward, but regardless all players can still obtain both common and rare items dropped by the Ur-Dragon when they inflict damage.[19]


Reception

The number of pre-orders for the game in Japan exceeded half a million.[20] The game sold 331,064 copies during its first week on sale in Japan, including 302,040 for the PlayStation 3 and 29,024 for the Xbox 360,[21] making it the fastest-selling new IP of the current console generation;[22] as of June 4, 2012, sales for the PlayStation 3 version has increased to 418,210 units sold in Japan.[23][24] In the United States, the game sold 92,000 copies within five days.[25] In Europe, it debuted at #3 on the UK charts.[22] As of June 25, 2012, one month after its release, the game has shipped more than one million units worldwide.[26]

The game has been well received in Japan, where gaming magazine Famitsu gave the game an overall score of 34 out of 40, based on four individual reviewer scores of 8, 9, 8, and 9.[20][27] Famitsu gave it a "Hall of Fame: Gold" award, praising "the game’s variety in combat, the effectiveness of working together with Pawns, the exceptionally fun sidequests, and the uniqueness of each vocation."





 

In the Western world, Dragon's Dogma received generally positive reviews. Aggregating review website Metacritic gave the Xbox 360 version 76/100 and the PlayStation 3 version 79/100.[28] Game Informer gave the game an 8.5 out of 10 and stated that "I left the game feeling that I made my mark on Gransys the way I chose to, instead of being escorted from plot point to plot point. When you're talking about an open-world game, I can't think of higher praise."[29] Eurogamer Italy said that "Dragon's Dogma is a great fantasy game, where the lack of a multiplayer experience is compensated from an impressive single player."[30] UK magazine PSM3 wrote, "Big, challenging and imaginative, but its hardcore nature won't appeal to everyone."[31] GameSpot gave the game a score of 8 out of 10. The review praised the "Fantastic combat encounters," some of "the best boss fights in any role-playing game," atmospheric touches, and "striking choices" that lead to "an unforgettable ending." The review notes that the game "takes chances, and it's that riskiness that makes this role-playing game so unique among its peers," concluding that, "Engrossing and frustrating, Dragon's Dogma is a flawed and unique gem."[32]


Criticism was made about the lack of multiplayer. Play UK criticized it for low framerates on the 360 version.[33] IGN stated, "(Dragon's Dogma) has the scale and challenge of an great RPG, but not the character or the polish. Nevertheless, there's a lot to love here, like some great ideas that make you want to give it a chance." The reviewer ended the review with a score of 7.5 out of 10. GameTrailers praised the challenging combat and the gameplay mechanics, though they criticized the story as "flat". Their final rating for the game was an 8.7.











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